I’ve been trying to work around this issue for a week now and unfortunately I lack the developing skills to figure this bug out on my own. Nor have I found anyone online having this same issue.
Everytime I send a jit.world texture or matrix output to spoutsender on the same patch, it completely crashes Max. I’m not even able to get a bug report from max in this scenario. It works completely fine on Syphon on a Mac, but for some reason it just does not work on Windows. I’ve tried a few machines already, 2 of them brand new. I’m trying out Spout to see if I can use it to project my Jitter patches via Resolume.
The test patch/a regular matrix works absolutely fine.
Am I doing something wrong or is Spout2 not configured for jit.world texture/matrix output?